![]() ![]() Okay, now let's throw in combo-finishers so that transitioning from a Light Attack to a Heavy Attacks mid-combo will initiate a combo finisher that differs depending upon the number of Light Attacks that were input and is unique to each stance. Sheathed leaves you unguarded but you may have access to new abilities/combos depending on your weapon (like Iai Quickdraw with Sword). High stance is a slow-paced move set with high power and not many defensive or evasive options. Middle stance is a medium-paced move set with medium power and multiple defensive tools. ![]() ![]() Low stance is a fast-paced move set with weak power and high evasive abilities. Okay, now, you know how Dark Souls has different weapon types and each weapon has a Light Attack and a Heavy Attack combo string and these vary based on One-Handed vs Two-Handed grip? Okay, let's get rid of the One-Handed vs Two-Handed thing and replace it with "Stance Switching" which gives each weapon THREE (sometimes FOUR) different move sets (Low, Middle, High, and Sheathed). Imagine Dark Souls except let's start by increasing the speed by 2 times because this is Ninja Gaiden. If you have never played Ninja Gaiden before but are a fan of Dark Souls then let me explain what that means. This game is, sort of, like Dark Souls if it had an advanced combat system based on the complexity of Ninja Gaiden because, well, that's exactly what it is. ![]()
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